Gaming Performance

For Z490 we are running using Windows 10 64-bit with the 1909 update.

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

GTX 1080: Grand Theft Auto V, Average FPSGTX 1080: Grand Theft Auto V, 95th Percentile

F1 2018

Aside from keeping up-to-date on the Formula One world, F1 2017 added HDR support, which F1 2018 has maintained; otherwise, we should see any newer versions of Codemasters' EGO engine find its way into F1. Graphically demanding in its own right, F1 2018 keeps a useful racing-type graphics workload in our benchmarks.

Aside from keeping up-to-date on the Formula One world, F1 2017 added HDR support, which F1 2018 has maintained. We use the in-game benchmark, set to run on the Montreal track in the wet, driving as Lewis Hamilton from last place on the grid. Data is taken over a one-lap race.

GTX 1080: F1 2018, Average FPSGTX 1080: F1 2018, 95th Percentile

Strange Brigade (DX12)

Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark which offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. AMD has boasted previously that Strange Brigade is part of its Vulkan API implementation offering scalability for AMD multi-graphics card configurations.

GTX 1080: Strange Brigade DX12, Average FPSGTX 1080: Strange Brigade DX12, 95th Percentile

CPU Performance, Short Form Overclocking
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  • realbabilu - Tuesday, August 4, 2020 - link

    Max fan size?
  • Mr Perfect - Tuesday, August 4, 2020 - link

    So the MSI trades two USB 3 ports for a weedy little VRM fan that doesn't beat a passively cooled board? A poor trade.
  • nerd1 - Tuesday, August 4, 2020 - link

    Single GBE for $270 board?
  • shabby - Tuesday, August 4, 2020 - link

    Less is more...
  • drexnx - Tuesday, August 4, 2020 - link

    no space on the PCB or back panel for more
  • e1jones - Tuesday, August 4, 2020 - link

    Don't they both have a single 2.5G connector?
  • Luminar - Tuesday, August 4, 2020 - link

    I would only buy with 10G ethernet.
  • firewrath9 - Wednesday, August 5, 2020 - link

    I would only buy with 400gbe infiniband
  • AdditionalPylons - Wednesday, August 5, 2020 - link

    At least 2.5 GbE is finally becoming standard with this generation of motherboards!
    Personally, on bigger boards I don't mind the integrated NIC because I can easily add a 25 GbE SFP28 PCIe card for less than $100 used (or 10 GbE SFP+ for ~$30).
    On smaller boards like mITX however, with only one PCIe slot available, I would also prefer 10 GbE integrated.
    Of course these are personal preferences. I don't see 10GbE ever going mainstream because the need simply isn't there for the vast majority of people. Even most tech geeks at AT and similar sites are still fine with 1 GbE (or slower wifi). Also, because we who want faster don't mind different cables and connectors (SFP+) and therefore can buy cheap used enterprise gear, there is simply a very small market left.
    On a related note, while switches are getting cheaper (e.g. Netgear MS510TX, QNAP QSW-308-1C / QSW-1105T, Mikrotik CRS305 etc.) it would be nice to see some cheaper 5/10G external USB NIC options to cater to the laptop crowd. ($79 5GbE QNAP QNA-UC5G1T is getting close, but 10G options are all $150+.)
  • henkhilti - Tuesday, August 4, 2020 - link

    Identical vrm components, both have proper vrm heatsinks.

    One vrm runs hotter and that board consumes more power (and has hotter cpu).

    Better check what the real Vcore voltage is during load with a multimeter on the back of the cpu socket and you will know why!!!!

    Always check real voltages with a multimeter when overclocking. Use Loadline calibration settings in bios (with more Vdroop) to increase stability (during transients).

    If both boards run identical Vcore during load, power consumption and cpu heat will be very similar.

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