MacBook Pro Retina Display Analysisby Anand Lal Shimpi on June 12, 2012 3:15 AM EST
- Posted in
- MacBook Pro
I'm in San Francisco until tomorrow morning, but aside from dinner I've been spending as much time with the next-gen MacBook Pro as possible. Apple, as always, has done an excellent job of giving users enough reasons to want this thing. There's the display for those who stare at their computers all day, there's the significant reduction in thickness and weight for those who want portability in a quad-core machine, and there's the significant GPU/SSD spec bump for those who crave performance.
|MacBook Pro with Retina Display Comparison|
|15-inch Mid 2012 MacBook Pro||MacBook Pro with Retina Display|
|Dimensions||0.95 H x 14.35 W x 9.82" D||0.71 H x 14.13 W x 9.73" D|
|Weight||5.6 lbs (2.54 kg)||4.46 lbs (2.02 kg)|
|CPU||Core i7-3615QM||Core i7-3720QM||Core i7-3615QM|
|Base CPU Clock||2.3GHz||2.6GHz||2.3GHz|
|Max CPU Turbo||3.3GHz||3.6GHz||3.3GHz|
|GPU||Intel HD 4000 + NVIDIA GeForce GT 650M|
|GPU Memory||512MB GDDR5||1GB GDDR5|
|System Memory||4GB DDR3-1600||8GB DDR3-1600||8GB DDR3L-1600|
|Primary Storage||500GB 5400RPM HDD||750GB 5400RPM HDD||256GB SSD|
|Display Resolution||1440 x 900||2880 x 1800|
|USB Ports||2 x USB 3.0|
|Other Ports||1 x Firewire 800, 1 x Audio Line in, 1 x Audio Line out, SDXC reader, Kensington Lock slot||SDXC reader, HDMI out, headphone out|
|Battery Capacity||77.5 Wh||95 Wh|
Although Haswell will likely be a great fit for the next-gen MacBook Pro, anyone who travels a lot and does a good amount of work with their machine will be seriously tempted to upgrade now.
I've touched on the SSD speed bump already, and I've talked about how Apple is handling DPI scaling in Lion. To recap, Retina Display MBP owners now get a slider under OS X's Display Preferences that allow you to specify desktop resolutions other than 1440 x 900. At 1440 x 900 you don't get any increase in usable desktop resolution compared to a standard 15-inch MacBook Pro, but everything is ridiculously crisp. If you're like me however and opted for the 1680 x 1050 "high-res" upgrade last generation, this won't do. Thankfully Apple offers 1680 x 1050 and 1920 x 1200 scaling options that trade a bit of image quality and performance for added real estate. The gallery below gives you a look at the five settings.
Even at the non-integer scaled 1680 x 1050 setting, the Retina Display looks a lot better than last year's high-res panel. It looks like Apple actually renders the screen at twice the selected resolution before scaling it to fit the 2880 x 1800 panel (in other words, at 1920 x 1200 Apple is rendering everything at 3840 x 2400 (!) before scaling - this is likely where the perf impact is seen, but I'm trying to find a way to quantify that now). Everything just looks better. I also appreciate how quick it is to switch between resolutions on OS X. When I'm doing a lot of work I prefer the 1920 x 1200 setting, but if I'm in content consumption mode I find myself happier at 1440 x 900 or 1680 x 1050.
Fewer Reflections, Hugely Improved Contrast
In the standard (glossy) MacBook Pro, Apple had a standard LCD arrangement with two sheets of glass plus a third piece of cover glass that gave it the seamless edge-to-edge glass appearance. The MacBook Air and the high-res/matte display on the other hand did not have any cover glass and instead hid the LCD panel behind a bezel. The MacBook Pro with Retina Display uses a similar LCD construction to the MacBook Air/matte-MBP, without a cover glass. Instead the Retina Display's two glass layers are different sizes, which you can sort of see in the cross section below:
By removing the cover glass Apple reduces the number of reflections and thus glare, however it's important to point out that this still isn't a matte display. I've never been particularly bothered by glossy screens so I'm really the wrong person to ask whether or not the reduction in reflections makes it usable. Compared to my matte MacBook Pro, the Retina Display is obviously more glossy but at the same time remarkably close. I'll reserve my final judgement until I've used the display in more varied conditions however.
As always, Apple chose to deal with the issues of glare and reflections by integrating an extremely bright panel with great black levels. The MacBook Pro's Retina Display is the first IPS based panel Apple has ever used in a MacBook. Viewing angles are much improved, as are black levels:
Brightness appears to be down a bit compared to last year's high-res model, but the improvement in black levels more than makes up for the loss. Contrast ratio takes a huge step forward:
When I'm back in the office I'll take some good shots of the wide viewing angles afforded by the new IPS Retina Display. The old MacBook Pro had a really good display but this just takes it to the next level. The improvement in contrast ratio is the most tangible for me however, aside from the increase in resolution of course.
Application Support for Retina Display
A tremendous benefit of being a provider of both software and hardware for the Mac platform is Apple can obviously sync the introduction of new features in both. Mail, Safari, iPhoto, iMovie and of course, OS X have all been updated to support the new MacBook Pro Retina Display. These applications all look absolutely gorgeous on the new Pro.
Third party applications will have to be updated however. What happens if you run an app that hasn't been updated to support the Retina Display? This screenshot comparing Google Chrome (left) to Safari (right) provides the best (worst case?) example:
Here Google uses Apple's text rendering API however Chrome renders to an offscreen canvas. Chrome's offscreen render doesn't appear to be Retina Display aware, and thus you get the mess you see above. It's usable, but it's a significant enough difference for me to drop Chrome and use Safari until it gets worked out. And I really like Chrome. Update: Chrome Canary appears to fix this.
Most developers will simply need to ensure they supply @2x image assets similar to the situation under iOS in order to properly support the Retina Display.
Gaming at 2880 x 1800
You'll notice that OS X doesn't, by default, expose the Retina Display's native 2880 x 1800 resolution anywhere in the standard, user-facing elements of the OS. In fact, 1920 x 1200 is the highest screen "resolution" you can select - a way of appeasing displaced 17-inch MacBook Pro owners. What about 3D games however?
The good news is the Retina MBP does nothing to hide its true nature from games. The screenshot above Diablo III was taken at 2880 x 1800. The setting page below shows the full list of resolutions enumerated:
Diablo III is actually quite playable at 2880 x 1800, at least in the earlier levels (I haven't had time to make it far enough in the game to tell how bad it can get). I managed to average 20 fps at 2880 x 1800 in the most stressful scene I have presently unlocked. Obviously things are smoother at lower resolutions. Diablo III exhibited some graphical anomalies at 1920 x 1200, but was fine at other 16:10 resolutions.
Not all games will let you do this however. The Unigine Heaven benchmark for example wouldn't expose any resolutions higher than 1920 x 1200. Portal 2, on the other hand, did:
The console text in Portal 2 illustrates why even games need to be updated for proper Retina Display support:
This is also a great example of why Apple didn't directly expose a 2880 x 1800 display resolution in OS X.
I was pleased when ASUS introduced a 1080p IPS panel in the new Zenbook Prime. I am even happier with the Retina Display in the next-generation MacBook Pro. I still need to clock in more hours on the new panel but it's been amazing thus far. I like it even better than the display on the new iPad, likely because I can appreciate it more in my line of work (I'm not typing 15K word articles on the iPad).
Although I'm still saving a bit for the full review, here are some other thoughts I had during my time with the next-gen MacBook Pro:
- The SD card reader works a lot better than its predecessor. In my early 2011 15-inch MacBook Pro there are a number of cards that won't read properly without repeated insertion and/or without applying pressure to the card once it's in the system. The next-gen Pro appears to have fixed this problem for me, at least based on the two cards I'm traveling with now. I have a particularly problematic card back home that I will try as soon as I can.
- Key travel appears to have been reduced a bit, either that or the keys are less springy than on my Sandy Bridge MBP. It's not bad, just different.
- The next-gen Pro chassis is definitely easier to carry around than the old unibody, but it doesn't exactly feel small. I lug around my 15-inch Pro enough that I'd appreciate the difference but don't expect this to feel like a slightly larger MacBook Air. Looking at it another way, the next-gen Pro feels right and makes the old unibody design feel big.
- I really wish the $2199 SKU had the 512GB SSD, or at least offered it as an option - otherwise the spec is near perfect in my mind. Without a standard 2.5" SSD it's going to be difficult to just swap in a larger drive. Other companies may make replacement drives down the road, but if Apple is using Samsung's PM830 controller in here I don't know that I'd want something else.
That's all for now. I've got a lot more testing ahead of me. My flights tomorrow (technically, today) should prove for some good use case testing in an evironment I'm all too familiar with.
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ppayne - Thursday, June 14, 2012 - linkI played with one today, it's gorgeous of course. Thoughts:
a) I have a sweet early 2012 Macbook Pro already, with 240 GB SSD and a 1 TB hard drive where the CD-ROM drive went. This is sweet. I spent 2 months on a road a year (in the U.S. as I am usually in Japan) and having that extra space for movies, iTunes, Dropbox files coming in is good, switching to 768 GB SSD only would be hard on me.
b) I am nervous about slow-to-update apps. It would not be unlike Adobe to say, Upgrade to CS6.1 to get the new features like support for Apple's new resolution, and I just upgraded. That said, I'd likely run it in smallest-test mode since it's not that hard to read and I would not notice any resolution issues that way.
c) I am really looking at a holistic upgrade. I use my laptop heavily, doing hardcore business stuff with it, but it's attached to an Apple 27 inch display much of the time. Give me a new Thunderbolt display with higher res, USB 3.0 and all that, and we can talk.
d) Apple is likely, hopefully, at the beginning of a major roll out of new stuff with higher resolution, I want to see where that goes a bit.
I won't be upgrading, but as an Apple shareholder I recommend that all of you do. ^_-
tmpatrick - Thursday, June 14, 2012 - linkI always thought it was me (or my card) before, not the slot in the MBP Early 2011 that was a problem. I wonder what the workaround is supposed to be - repeated insertion, or applying pressure?
One question: I noticed the Kensington slot is gone from the sides - has it moved to the back, or is it just gone?
Heathmoor - Saturday, June 16, 2012 - linkIt's definitely gone. I would try using the reader card slot instead, perhaps it works.
joevt - Saturday, June 16, 2012 - linkI did some experiments on my Mac Pro with ATI Radeon HD 5870 1 GB and Apple 30" Cinema display (2560x1600 native) running Mac OS X 10.7.4.
I was able to use SwitchResX to create and use scaling resolutions up to 4096 wide or 4096 tall but the screen buffer was limited to under 32 MB which means the highest 16:10 resolution I could create was 3584 x 2240. I guess this is a limitation in the Radeon driver since the MacBook Pro with Retina display can go higher. I wonder if it can go higher than 3840 x 2400?
I was able to use the Mac with a desktop that was 3584 x 2240 which is scaled down to the native resolution of 2560 x 1600. I was also able to play games at 3584 x 2240 (a cheap or expensive anti aliasing method but it makes the game cursor even tinier). Screen shots were also 3584 x 2240.
SwitchResX creates the resolutions by editing a file in /System/Library/Displays/Overrides corresponding to the display. It also adds contextual and menu bar menus for changing screen resolution.
I used Quartz Debug.app from Xcode 4 to enable HiDPI display modes. These HiDPI modes are one quarter (one half vertical and horizontal) of any resolution that is greater than 1600 wide. I believe these modes are what the MacBook Pro with Retina display uses. I wonder if these SwitchResX menus can be used on the MacBook Pro with Retina display to select modes that are not HiDPI?
I tried the various HiDPI modes including 1792 x 1120. The text does seem smoother than if I used a non-HiDPI version of the 1792 x 1120 resolution. Of course the best HiDPI mode for the 30" Cinema Display would be 1280 x 800 but it doesn't leave a lot of screen real-estate. 2560 does not divide by 1.5 evenly so you can't get a mode that would look exactly like the 1920 x 1200 HiDPI mode looks on the 2880 x 1800 Retina display without some extra work.
Heathmoor - Saturday, June 16, 2012 - linkWill be the wires of this "new" Magsafe 2 be also prone to get fried and the first Magsafe (MPM-1) that Apple included in their laptops from 2006 to 2009?
BTW, the wires of my power adaptor got also fried, but in this case near the adaptor end rather than the Magsafe connector.
mashkax7 - Tuesday, July 10, 2012 - linkIt seems that apple has taken away some ports, including the audio line in that the previous MBP had. Does the headphone port also support audio line in?
markofinsanity - Monday, July 23, 2012 - linkYes, I believe it does.
I was on a conference call using Skype with my iPhone headset plugged into the single jack, and my colleague seated nearby complained that I was making scratchy noises when I moved the mic around and it touched my face; he could see and hear it happening.
MacWorld says the same thing at http://www.macworld.com/article/1167249/answers_to... -- minus the anecdote...
markofinsanity - Monday, July 23, 2012 - linkBottom line: MPBr display is overkill for business app use, but looks better than other physically larger external monitors.
Monitor 1: MBPr set to "best for Retina"
Monitor 2: LG Flatron M2380D 1920x1058 connected via Mini DisplayPort to VGA (yeah, MDP to HDMI SUCKED, had bad underscan at default setting, and terrible pixelation/aliasing (? I don't know the right term, several commenters here will blast me for it, whatever) making the fonts look bad at any underscan adjustment level)
Monitor 3: NEX MultiSync 90GX2 1280x1024 connected via Mini DisplayPort to DVI
MBPr display is really only usable at the "best" setting; scaled to "larger text" reduces real estate too much; scaled to "more space" makes stuff too tiny even for my good eyesight. And BTW, Safari (for example), which is supposed to be optimized for MBPr, behaves exactly the same as every other app I put on that monitor, whether it's a Mac OS app or a Windows app like Outlook running via Parallels. Definitely looks crisp, though.
LG M2380D is worst of the three, although it obviously has a large physical presence. Text and images simply not crisp, but at least using VGA it's usable. I just don't get why HDMI didn't work, whether from HDMI to HDMI, or MDP to HDMI (I tried both).
NEC 90GX2 is pretty good. Glossy like the MBPr, which I like, and pretty crisp.
Note: Weird that the LG's resolution is 1920x1058; I think the monitor's is actually 1920x1080. I was going to say that maybe the missing 22 pixels were taken up by the Mac menubar (as I got the resolution figure from the Windows Display control panel in Parallels), BUT, under that hypothesis, the NEC should also have had a deduction (since it too has a menubar thanks to Multimon). OTOH, maybe the LG registers the loss because that is the primary display in the Mac OS Display System Preferences, while the NEC is not, and maybe Multimon's second menubar on the NEC is seen differently by Windows. I'm way past my ability to provide any more than conjecture, however. :-]