ViewSonic V3D231 3D Display - The Passive Approach
by Chris Heinonen on December 30, 2011 12:00 AM ESTThe V3D231 is a conventional TN display, which means the viewing angles are not fantastic. In day to day use they didn’t bother me, but as soon as you start to move off axis too much you get very large contrast and color shifts. This might be why they only provided the single set of 3D glasses, as when I was testing I found I needed to be in the exact right spot or my viewing experience would vary dramatically.
Uncalibrated, the V3D231 performs no better or worse than most displays I have seen. The best thing about its results is that it offers a much more linear grayscale than most non-professional displays, with the peak dE error being around 12 instead of the 14-16 that I commonly see. This is still very poor performance, but in comparison to many consumer displays it is slightly better. I did my testing uncalibrated in the sRGB mode, which was the most accurate but also will not let you adjust the brightness or contrast when selected. Since the sRGB standard has a target of 120 nits and not the 200 nits we usually use, this will look darker than what you might like. If you don’t have access to any calibration equipment and want the most accurate picture out of the box, it is the mode that I would choose.
Using ColorEyes Pro and an i1Display2 colorimeter, I then calibrated the ViewSonic to our target values: 200 nits of light output, a D65 white point, 2.2 gamma, and minimum black level. This resulted in an average dE less than 2 with a fairly linear grayscale. The ViewSonic did not do well with shades of blue, and the error there was some of the highest from all of the displays we have reviewed. Here again we have decent performance, but nothing outstanding.
To test how the ViewSonic would perform for print work, I once again used ColorEyes and the i1Display2, only this time I chose a target of 100 nits instead of 200 nits, which is closer to the level of light output you would get reflected off the printed page. Once again we have an average dE of under 2.0, but if you look at the chart you will see that the grayscale is far worse than any other display we have tested recently. Apparently the V3D231 has issues with calibration down to 100 nits, perhaps caused by the use of the patterned retarder on the screen for 3D. Regardless of what causes this issue, the ViewSonic is not a monitor I would consider using for print work as any other monitor we have reviewed does a much better job with grayscale quality.
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thebeastie - Friday, December 30, 2011 - link
So what is technically over say 1 second the effective resolution?Does it flick between the half res to provide a full resolution over 2 frames?
If so does it seem we are over complaining about ithis type of 3d passive technology since technologies like CRT actually only have 1 pixel on the screen in a single point in time but I don't see people ever complaining how crap the resolution is on CRT simple because there is only 1 dot on the screen if you use a super fast camera to capture it.
If it similar to CRT where you see the full resolution because your eyes/brain are not fast enough to see the single dot or half resolution then it sounds like a really great technology and people are just being silly spec heads about and not 'seeing the full picture', no pun intended.
JarredWalton - Saturday, December 31, 2011 - link
I believe the way passive 3D works is that two 1080p images are taken, then half the lines are dropped from each, and simultaneously the LCD displays a single 1080p image with half the lines polarized so that the left eye doesn't see them and the other half polarized the opposite direction so the right eye doesn't see them.Zap - Saturday, December 31, 2011 - link
Heh, this reminds me of the 22" IZ3D monitor we have sitting in a closet here. It also used polarized glasses, but the monitor actually has two LCD panels in it so you get full resolution.mggstechco - Monday, January 2, 2012 - link
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mr2kat - Tuesday, January 3, 2012 - link
To be honest I am very disappointed with the slow progress on 3D both in terms of TV's and also the quality of 3D films. I am particularly horrified by the upcoming flood of converted 2D to 3D, much of which I get to review ahead of the general public.Anyhow the simple truth is that the best passive technology comes from DLP projectors and plasma. DLP (projection and back-projection) can support Dolby 3D which allow passive glasses. Or (in theory at least) the more expensive RealD solution (also using passive glasses).
Most LCD technologies, even with recent improvements, are incapable of a full on-off transition across the entire display within a 1/120th of a second. It isn't just a question of switching times on an LCD element; the electronics are usually incapable of doing a full screen refresh. But in any case this isn't even as good as your average 3D screen which usually manages 144 pristine images a second (each image is alternated 3 times).
So if you really want 3D I would snap up a DLP projection solution (or plasma) before they become extinct. They really are superb but most people look straight past them to the wow factor of LED/LCD displays.
Personally I cannot tolerate ghosting or aliasing issues so I use a headset for when I really need 3D in a computer environment (you will see the headset I use at CES2012). For movies I use passive glasses with a circular polarized (RealD) LG TV and a Mitsubishi DLP projector.
Of course the situation is evolving and I know there are many uses for 3D that are waiting to be tapped. However unless you have more money than sense I would limit the premium I'd be willing to pay for 3D to no more than $300.
Most TV's that offer 3D are cynically over-priced considering the cost of adding Active 3D to the typical LCD TV set is maybe $20 in production costs. As for the glasses, well they cost less than $17 for active glasses and $8 for the best passive glasses. What did you pay for yours?
dorky82 - Wednesday, January 4, 2012 - link
Hmmm LG released same monitor last year with tridef3d.I bought it on release day(was in korea for vacation).
Its not worth money. You see double image if you move ur head from center. Tridef has only few titles you can play. Built in 2d to 3d function is joke.
you must run your software through tridef to get 3d work(link games/app with tridef) and must have good config(ini sort) to get it running. You can download other people's config to run little better.
you see lines all over and resolution is halved when you turn on 3d. Played with for week and sold it on ebay. It ran for 300 last year.
Lol i still have full licensed tridef installed on my laptop(m17-r3 with 6970m)
dorky82 - Wednesday, January 4, 2012 - link
Lg d3p series. I bought one with hdmi option(was extra 50)binqq - Friday, January 6, 2012 - link
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dstigue - Monday, January 9, 2012 - link
I know the main argument of active shutter guys is it's half resolution but I would have to disagree with you whole heartedly. When one eye gets half and the other eye the other half your brain puts it together for a full 1080.. I know you think I'm lying but try it for yourself and tell me you can't see every detail. It's actually odd.. You see more in 3D then 2D. Check out the legend of gahoole.. You see every feather on the owls it's sick.. I own a lg55lw5600.. Wish I got the 5300 don't need the apps and could have saved some money. My xbox is going to blow it out of the water in the app department soon anyway. But trust me passive is the way to go. Not sure about this monitor can't rate. But on the whole passive will take the crown in the next few years. Followed by no glasses if they can ever solve the multiple viewing angles issue.Mallec - Monday, January 9, 2012 - link
How about the LG 3D D2342P display? It seems to be a very good passive glasses solution. It would be very nice to see an analysis or comparison with it.