AMD's Radeon HD 5870: Bringing About the Next Generation Of GPUs
by Ryan Smith on September 23, 2009 9:00 AM EST- Posted in
- GPUs
Cypress: What’s New
With our refresher out of the way, let’s discuss what’s new in Cypress.
Starting at the SPU level, AMD has added a number of new hardware instructions to the SPUs and sped up the execution of other instruction, both in order to improve performance and to meet the requirements of various APIs. Among these changes are that some dot products have been reduced to single-cycle computation when they were previously multi-cycle affairs. DirectX 11 required operations such as bit count, insert, and extract have also been added. Furthermore denormal numbers have received some much-needed attention, and can now be handled at full speed.
Perhaps the most interesting instruction added however is an instruction for Sum of Absolute Differences (SAD). SAD is an instruction of great importance in video encoding and computer vision due to its use in motion estimation, and on the RV770 the lack of a native instruction requires emulating it in no less than 12 instructions. By adding a native SAD instruction, the time to compute a SAD has been reduced to a single clock cycle, and AMD believes that it will result in a significant (>2x) speedup in video encoding.
The clincher however is that SAD not an instruction that’s part of either DirectX 11 or OpenCL, meaning DirectX programs can’t call for it, and from the perspective of OpenCL it’s an extension. However these APIs leave the hardware open to do what it wants to, so AMD’s compiler can still use the instruction, it just has to know where to use it. By identifying the aforementioned long version of a SAD in code it’s fed, the compiler can replace that code with the native SAD, offering the native SAD speedup to any program in spite of the fact that it can’t directly call the SAD. Cool, isn’t it?
Last, here is a breakdown of what a single Cypress SP can do in a single clock cycle:
- 4 32-bit FP MAD per clock
- 2 64-bit FP MUL or ADD per clock
- 1 64-bit FP MAD per clock
- 4 24-bit Int MUL or ADD per clock
- SFU : 1 32-bit FP MAD per clock
Moving up the hierarchy, the next thing we have is the SIMD. Beyond the improvements in the SPs, the L1 texture cache located here has seen an improvement in speed. It’s now capable of fetching texture data at a blistering 1TB/sec. The actual size of the L1 texture cache has stayed at 16KB. Meanwhile a separate L1 cache has been added to the SIMDs for computational work, this one measuring 8KB. Also improving the computational performance of the SIMDs is the doubling of the local data share attached to each SIMD, which is now 32KB.
At a high level, the RV770 and Cypress SIMDs look very similar
The texture units located here have also been reworked. The first of these changes are that they can now read compressed AA color buffers, to better make use of the bandwidth they have. The second change to the texture units is to improve their interpolation speed by not doing interpolation. Interpolation has been moved to the SPs (this is part of DX11’s new Pull Model) which is much faster than having the texture unit do the job. The result is that a texture unit Cypress has a greater effective fillrate than one under RV770, and this will show up under synthetic tests in particular where the load-it and forget-it nature of the tests left RV770 interpolation bound. AMD’s specifications call for 68 billion bilinear filtered texels per second, a product of the improved texture units and the improved bandwidth to them.
Finally, if we move up another level, here is where we see the cause of the majority of Cypress’s performance advantage over RV770. AMD has doubled the number of SIMDs, moving from 10 to 20. This means twice the number of SPs and twice the number of texture units; in fact just about every statistic that has doubled between RV770 and Cypress is a result of doubling the SIMDs. It’s simple in concept, but as the SIMDs contain the most important units, it’s quite effective in boosting performance.
However with twice as many SIMDs, there comes a need to feed these additional SIMDs, and to do something with their products. To achieve this, the 4 L2 caches have been doubled from 64KB to 128KB. These large L2 caches can now feed data to L1 caches at 435GB/sec, up from 384GB/sec in RV770. Along with this the global data share has been quadrupled to 64KB.
RV770 vs...
Cypress
Next up, the ROPs have been doubled in order to meet the needs of processing data from all of those SIMDs. This brings Cypress to 32 ROPs. The ROPs themselves have also been slightly enhanced to improve their performance; they can now perform fast color clears, as it turns out some games were doing this hundreds of times between frames. They are also responsible for handling some aspects of AMD’s re-introduced Supersampling Anti-Aliasing mode, which we will get to later.
Last, but certainly not least, we have the changes to what AMD calls the “graphics engine”, primarily to bring it into compliance with DX11. RV770’s greatly underutilized tessellator has been upgraded to full DX11 compliance, giving it Hull Shader and Domain Shader capabilities, along with using a newer algorithm to reduce tessellation artifacts. A second rasterizer has also been added, ostensibly to feed the beast that is the 20 SIMDs.
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Zool - Friday, September 25, 2009 - link
"The GT300 is going to blow this 5870 away - the stats themselves show it, and betting otherwise is a bad joke, and if sense is still about, you know it as well."If not than it would be a sad day for nvidia after more than 2 years of nothing.
But the 5870 can still blow away any other card around. With DX11 fixed tesselators in pipeline and compute shader postprocessing (which will finaly tax the 1600 stream procesors)it will look much better than curent dx9. The main advantage of this card is the dx11 which of course nvidia doesnt hawe. And maybe the dewelopers will finaly optimize for the ati vector architecture if there isnt any other way meant to be played(payed) :).
Actualy nvidia couldnt shrink the last gen to 40nm with its odd high frequency scalar shaders (which means much more leakage) so i wouldent expect much more from nvidia than double the stats and make dx11 either.
SiliconDoc - Friday, September 25, 2009 - link
Here more new NVidia cards, so the fasle 2 years complaint is fixzling fast.Why this hasn't been mentioned here at anadtech yet I'm not sure, but of course...
http://www.fudzilla.com/content/view/15698/1/">http://www.fudzilla.com/content/view/15698/1/
Gigabyte jumps the gun with 40nm
According to our info, Nvidia's GT 220, 40nm GT216-300 GPU, will be officially announced in about three weeks time.
The Gigabyte GT 220 works at 720MHz for the core and comes with 1GB of GDDR3 memory clocked at 1600MHz and paired up with a 128-bit memory interface. It has 48 stream processors with a shader clock set at 1568MHz.
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See, there's a picture as well. So, it's not like nothing has been going on. It's also not "a panicky response to regain attention" - it is the natural progression of movement to newer cores and smaller nm processes, and those things take time, but NOT the two years plus ideas that spread around....
SiliconDoc - Friday, September 25, 2009 - link
The GT200 was released on June 16th and June17th, 2008, definitely not more than 2 years ago, but less.The 285 (nm die shrink) on January 15th, 2009, less than 1 year ago.
The 250 on March 3rd this year, though I wouldn't argue you not wanting to count that.
I really don't think I should have to state that you are so far off the mark, it is you, not I, that might heal with correction.
Next, others here, the article itself, and the ati fans themselves won't even claim the 5870 blows away every other card, so that statement you made is wrong, as well.
You could say every other single core card - no problem.
Let's hope the game scenes do look much better, that would be wonderful, and a fine selling point for W7 and DX11 (and this casrd if it is, or remains, the sole producer of your claim).
I suggest you check around, the DX11 patch for Battleforge is out, so maybe you can find confirmation of your "better looking" games.
" Actualy nvidia couldnt shrink the last gen to 40nm with its odd high frequency scalar shaders "
I believe that is also wrong, as they are doing so for mobile.
What is true is ATI was the ginea pig for 40nm, and you see, their yeilds are poor, while NVidia, breaking in later, has had good yeilds on the GT300, as stated by - Nvidia directly, after ATI made up and spread lies about 9 or less per wafer. (that link is here, I already posted it)
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If Nvidia's card doubles performance of the 285, twice the frames at the same reso and settings, I will be surprised, but the talk is, that or more. The stats leaked make that a possibility. The new MIMD may be something else, I read 6x-15x the old performance in certain core areas.
What Nvidia is getting ready to release is actually EXCITING, is easily described as revolutionary for videocards, so yes, a flop would be a very sad day for all of us. I find it highly unlikely, near impossible, the silicon is already being produced.
The only question yet is how much better.
Zool - Friday, September 25, 2009 - link
I want to note also that the 5870 is hard to find which means the 40nm tsmc is still far from the last gen 55nm. After they manage it to get on the 4800 level the prices will be different. And maybe the gt300 is still far away.mapesdhs - Friday, September 25, 2009 - link
Is there any posting moderation here? Some of the flame/troll posts
are getting ridiculous. The same thing is happening on toms these days.
Jarred, best not to reply IMO. I don't think you're ever going to get
a logical response. Such posts are not made with the intent of having
a rational discussion. Remember, as Bradbury once said, it's a sad
fact of nature that half the population have got to be below average. :D
Ian.
Zool - Friday, September 25, 2009 - link
I would like to see some more tests on power load. Actualy i dont think there are too many people with 2560*1600 displays. There are still plenty people with much lower resolutions like 1680*1050 and play with max imagequality. With VSync on if u reduce 200fps to 60fps u get much less gpu temps and also power load.(things like furmark are miles away from real world) On LCD there is no need to turn it off just if u benchmark and want more fps. I would like to see more power load tests with diferent resolutions and Vsync on.(And of course not with crysis)Also some antialiasing tests, the adaptive antialiasing on 5800 is now much faster i read.And the FSAA is of course blurry, it was always so. If u render the image in 5120*3200 on your 2560*1600 display and than it combines the quad pixels it will seems like its litle washed out. Also in those resolution even the highress textures will begin to pixalate even in closeup so the combined quad pixels wont resemble the original. Without higher details in game the FSAA in high resolution will just smooth the image even more. Actualy it always worked this way even on my gf4800.
SiliconDoc - Friday, September 25, 2009 - link
PS - a good friend of mine has an ATI HD2900 pro with 320 shaders (a strange one not generally listed anywhere) that he bought around the time I was showing him around the egg cards and I bought an ATI card as well.Well, he's a flight simmer, and it has done quite well for him for a about a year, although in his former Dell board it was LOCKED at 500mhz 503mem 2d and 3d, no matter what utility was tried, and the only driver that worked was the CD that came with it.
Next on a 570 sli board he got a bit of relief, an with 35 various installs or so, he could sometimes get 3d clocks to work.
Even with all that, it performed quite admirably for the strange FS9 not being an NVidia card.
Just the other day, on his new P45 triple pci-e slot, after 1-2 months running, another friend suggested he give OCCT a go, and he asked what is good for stability (since he made 1600fsb and an impressive E4500 (conroe) 200x11/2200 stock to a 400x8/ 3200mhz processor overclock for the past week or two). "Ten minutes is ok an hour is great" was the response.
Well, that HD2900pro and OCCT didn't like eachother much either - and DOWN went the system, 30 seconds in, cooking that power supply !
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Now that just goes to show you that hiding this problem with the 4870 and 4890 for so many months, not a peep here... is just not good for end users...
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Thanks a lot tight lipped "nothing is wrong with ATI cards" red fans. Just wonderful.
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He had another PS and everything else is OK
, and to be quite honest and frank and fair as I near always am, that HD2900pro still does pretty darn good for his flight simming ( and a few FPS we all play sometimes) and he has upgraded EVERYTHING else already at least once, so on that card, well done for ATI. (well depsite the drivcer issues, 3d mhz issues, etc)
Oh, and he also has a VERY NICE 'oc on it now(P45 board) - from 600/800 core/mem 3D to 800/1000, and 2d is 500/503, so that's quite impressive.
SiliconDoc - Wednesday, September 30, 2009 - link
Ahh, isn't that typical, the 3 or 4 commenters raving for ati "go dead silent" on this furmark and OCCT issue.--
"It's ok we never mentioned it for a year plus as we guarded our red fan inner child."
(Ed. note: We "heard" nvidia has a similar implementation")
WHATEVER THAT MEANS !
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I just saw (somewhere else) another red fanatic bloviating about his 5870 only getting up to 76C in Furmark. ROFLMAO
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Aww, the poor schmuck didn't know the VRM's were getting cut back and it was getting throttled from the new "don't have a heat explosion" tiny wattage crammed hot running ati core.
SiliconDoc - Friday, September 25, 2009 - link
Well you brought to mind another sore spot for me.In the article, when the 4870 and 4890 FAIL furmark and OCCT, we are suddenly told, after this many MONTHS, that a blocking implementation in ati driver version 9.2 was put forth by ATI, so their cards wouldn't blow to bits on furmark and OCCT.
I for one find that ABSOLUTELY AMAZING that this important information took this long to actually surface at red central - or rather, I find it all too expected, given the glaring bias, ever present.
Now, the REASON this information finally came forth, other thanb the epic fail, is BECAUSE the 5870 has a "new technology" and no red fan site can possibly pass up bragging about something new in a red core.
So the brag goes on, how protection bits in the 5870 core THROTTLE BACK the VRM's when heat issues arise, hence allowing for cheap VRM's & or heat dissipation issues to divert disaster.
That's wonderful, we finally find out about ANOTHER 4870 4980 HEAT ISSUE, and driver hack by ATI, and a failure to RUN THE COMMON BENCHMARKS we have all used, this late in the game.
I do have to say, the closed mouthed rabid foam contained red fans are to appluaded for their collective silence over this course of time.
Now, further bias revealed in tha article - the EDITOR makes sure to chime in, and notes ~"we have heard Nvidia has a similar thing".
What exactly that similar thing is, and whom the Editor supposedly heard it from, is never made clear.
Nonetheless, it is a hearty excuse and edit for, and in favor of, EXCUSING ATI's FAILURES.
Nonetheless, ALL the nvidia cards passed all the tests, and were 75% in number to the good cooler than the ATI's that were- ATI all at 88C-90C, but, of course, the review said blandly in a whitewash, blaming BOTH competitors nvidia and ati - "temps were all over the place" (on load).
(The winning card GTX295 @ 90C, and 8800GT noted 92C *at MUCH reduced case heat and power consumption, hence INVALID as comparison)
Although certain to mention the GT8800 at 92C, no mention of the 66C GTX250 or GTX260 winners, just the GTX275 @ 75C, since that was less of a MAJOR EMBARRASSMENT for the ATI heat load monsters !
Now THERE'S A REAL MONSTER - AND THAT'S ALL OF THE ATI CARDS TESTED IN THIS REVIEW ! Not just the winning nvidia, while the others that matter (can beat 5870 in sli or otherwise) hung 24C to 14C lower under load.
So, after all that, we have ANOTHER BIAS, GLARING BIAS - the review states " there are no games we know of, nor any we could find, that cause this 5870 heat VRM throttling to occur".
In other words, we are to believe, it was done in the core, just for Furmark and OCCT, or, that it was done as precaution and would NEVER come into play, yes, rest assured, it just won't HAPPEN in the midst of a heavy firefight when your trigger finger is going 1,000mph...
So, I found that just CLASSIC for this place. Here is another massive heat issue, revealed for the first time for 4870 and 4890 months and months and months late, then the 5870 is given THE GOLDEN EXCUSE and massive pass, as that heat reducing VRM cooling voltage cutting framerate lowering safety feature "just won't kick in on any games".
ROFL
I just can't help it, it's just so dang typical.
DigitalFreak - Friday, September 25, 2009 - link
Looks like SnakeOil has yet ANOTHER account.