The First DirectX 11 Games

With any launch of a new DirectX generation of hardware, software availability becomes a concern. As the hardware needs to come before the software so that developers can tailor their games’ performance, it’s just not possible to immediately launch with games ready to go. For the launch of DirectX 11 and the 5800 series, AMD gave us a list of what games to expect and when.

First out of the gate is Battleforge, EA’s card-based online-only RTS. We had initially been told that it would miss the 5870 launch, but in fact EA and AMD managed to get it in under the wire and deliver it a day early. This gives AMD the legitimate claim of having a DX11 title out there that only their new hardware can fully exploit, and from a press perspective it’s nice to have something out there we can test besides tech demos. Unfortunately we wrapped up our testing 2 days early in order to attend IDF, which means we have not yet had a chance to benchmark this title’s DX11 mode or look at it in-depth.

We did have a chance to see the title in action quickly at AMD’s press event 2 weeks ago, where AMD was using it to show off High Definition Ambient Occlusion. As far as we can tell, HDAO is the only DX11 wonder-feature that it current implements, which makes sense given that it should be the easiest to patch in.

The next big title in AMD’s stack of DX11 games is STALKER: Call of Pripyat. This game went gold in Russia earlier this week, with the English version some time behind it. Unfortunately we don’t know what DX11 features it will be using, but as STALKER games have historically been hard on computers, it should prove to be an interesting test case for DX11 performance.

DIRT 2 is a title that got a great deal of promotion at AMD’s press event. AMD has been using it to show off their 6-way Eyefinity configuration, and we had a chance to play it quickly in their testing labs when looking at Eyefinity. This should be a fuller-featured DX11 game, utilizing tessellation, better shadow filtering, and other DX11 features. Certainly it’s the closest thing AMD’s going to have for a showcase title this year for the DX11 features of their hardware, and the console version has been scoring well in reviews. The PC version is due December 11th.

Finally, AMD had Rebellion Games in house to show off an early version of Aliens vs. Predator. This was certainly the most impressive title shown, with Rebellion showing off tessellation and HDAO in real time. Unfortunately screenshots don’t really do the game justice here; the difference from using DX11 is far more noticeable in motion. At any rate, this game is the farthest out – it won’t ship until Q1 of next year at the earliest.

DirectX11 Redux DirectCompute, OpenCL, and the Future of CAL
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  • Zool - Sunday, September 27, 2009 - link

    The speed of the on chip cache just shows that the external memory bandwith in curent gpus is only to get the data to gpu or recieve the final data from gpu. The raw processing hapenns on chip with those 10 times faster sram cache or else the raw teraflops would vanish.
  • JarredWalton - Sunday, September 27, 2009 - link

    If SD had any reading comprehension or understanding of tech, he would realize that what I am saying is:

    1) Memory bandwidth didn't double - it went up by just 23%
    2) Look at the results and performance increased by far more than 23%
    3) Ergo, the 4890 is not bandwidth limited in most cases, and there was no need to double the bandwidth.

    Would more bandwidth help performance? Almost certainly, as the 5870 is such a high performance part that unlike the 4890 it could use more. Similarly, the 4870X2 has 50% more bandwidth than the 5870, but it's never 50% faster in our tests, so again it's obviously not bandwidth limited.

    Was it that hard to understand? Nope, unless you are trying to pretend I put an ATI bias on everything I say. You're trying to start arguments again where there was none.
  • SiliconDoc - Sunday, September 27, 2009 - link

    The 4800 data rate ram is faster vs former 3600 - hence bus width is running FASTER - so your simple conclusions are wrong.
    When we overlcock the 5870's ram, we get framerate increase - it increases the bandwidth, and up go the numbers.
    ---
    Not like there isn't an argument, because you don't understand tech.
  • JarredWalton - Sunday, September 27, 2009 - link

    The bus is indeed faster -- 4800 effective vs. 3900 on the 4890 or 3600 on the 4870. What's "wrong about my simple conclusions"? You're not wrong, but you're not 100% right if you suggest bandwidth is the only bottleneck.

    Naturally, as most games are at least partially bandwidth limited, if you overclock 10% you increase performance. The question is, does it increase linearly by 10%? Rarely, just as if you overclock the core 10% you usually don't get 10% boost. If you do get a 1-for-1 increase with overclocking, it indicates you are solely bottlenecked by that aspect of performance.

    So my conclusions still stand: the 5870 is more bandwidth limited than 4890, but it is not completely bandwidth limited. Improving the caches will also help the GPU deal with less bandwidth, just as it does on CPUs. As fast as Bloomfield may be with triple-channel DDR3-1066 (25.6GB/s), the CPU can process far more data than RAM could hope to provide. Would a wider/faster bus help the 5870? Yup. Would it be a win-win scenario in terms of cost vs. performance? Apparently ATI didn't think so, and given how quickly sales numbers taper off above $300 for GPUs, I'm inclined to agree.

    I'd also wager we're a lot more CPU limited on 5870 than many other GPUs, particularly with CrossFire setups. I wouldn't even look at 5870 CrossFire unless you're running a high-end/overclocked Core i7 or Phenom II (i.e. over ~3.4GHz).

    And FWIW: Does any of this mean NVIDIA can't go a different route? Nope. GT300 can use 512-bit interfaces with GDDR5, and they can be faster than 5870. They'll probably cost more if that's the case, but then it's still up to the consumers to decide how much they're willing to spend.
  • silverblue - Saturday, September 26, 2009 - link

    I suppose if we end up seeing a 512-bit card then it'll make for a very interesting comparison with the 5870. With equal clocks during testing, we'd have a far better idea, though I'd expect to see far more RAM on a 512-bit card which may serve to skew the figures and muddy the waters, so to speak.
  • Voo - Friday, September 25, 2009 - link

    Hey Jarred I know that's neither the right place nor the right person to ask, but do we get some kind of "Ignore this person" button with the site revamp Anand talked about some months ago?

    I think I'd prefer this feature about almost everything - even an edit button ;)
  • JarredWalton - Friday, September 25, 2009 - link

    I'll ask and find out. I know that the comments are supposed to receive a nice overhaul, but more than that...? Of course, if you ignore his posts on this (and the responses), you'd only have about five comments! ;-)
  • Voo - Saturday, September 26, 2009 - link

    Great!

    Yep it'd be rather short, but I'd rather have 10 interesting comments than 1000 COMMENTS WRITTEN IN CAPS!!11 with dubious content ;)
  • SiliconDoc - Wednesday, September 30, 2009 - link

    I put it in caps so you could easily avoid them, I was thinking of you and your "problems".
    I guess since you "knew this wasn't the right time or place" but went ahead anyway, you've got "lot's of problems".
    Let me know when you have posted an "interesting comment" with no "dubios nature" to it.
    I suspect I'll be waiting years.
  • MODEL3 - Friday, September 25, 2009 - link

    Hi Ryan,

    Nice new info in your review.

    The day you posted your review, i wrote in the forums that according to my perception there are other reasons except bandwidth limitations and driver maturity, that the 850MHz 5870 hasn't doubled its performance in relation with a 850MHz 4890.

    Usually when a GPU has 2X the specs of another GPU the performance gain is 2X (of cource i am not talking about games with engines that are CPU limited or engines that seems to scale badly or are poor coded for example)
    There are many examples in the past that we had 2X performance gain with 2X the specs. (not in all the games, but in many games)

    From the tests that i saw in your review and from my understanding of the AMD slides, i think there are 2 more reasons that 5870 performs like that.

    The day of your review i wrote to the forums the additional reasons that i think the 5870 performs like that, but nobody replied me.

    I wrote that probably 5870 has:

    1.Geometry/vertex performance issues (in the sense that it cannot generate 2X geometry in relation with 4890) (my main assumption)

    or/and

    2.Geometry/vertex shading performance issues (in the sense that the geometry shader [GS] cannot shade vertex with 2X speed in relation with 4890)(another possible assumption)

    I guess there are synthetic benchmarks that have tests like that (pure geometry speed, and pure geometry/vertex shader speed, in addition with the classic pixel shader speed tests) so someone can see if my assumption is true.

    If you have the time and you think that this is possible and you feel like it is worth your time, can you check my hypothesis please?

    Thanks very much,

    MODel3

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