DirectCompute, OpenCL, and the Future of CAL

As a journalist, GPGPU stuff is one of the more frustrating things to cover. The concept is great, but the execution makes it difficult to accurately cover, exacerbated by the fact that until now AMD and NVIDIA each had separate APIs. OpenCL and DirectCompute will unify things, but software will be slow to arrive.

As it stands, neither AMD nor NVIDIA have a complete OpenCL implementation that's shipping to end-users for Windows or Linux. NVIDIA has OpenCL working on the 8-series and later on Mac OS X Snow Leopard, and AMD has it working under the same OS for the 4800 series, but for obvious reasons we can’t test a 5870 in a Mac. As such it won’t be until later this year that we see either side get OpenCL up and running under Windows. Both NVIDIA and AMD have development versions that they're letting developers play with, and both have submitted implementations to Khronos, so hopefully we’ll have something soon.

It’s also worth noting that OpenCL is based around DirectX 10 hardware, so even after someone finally ships an implementation we’re likely to see a new version in short order. AMD is already talking about OpenCL 1.1, which would add support for the hardware features that they have from DirectX 11, such as append/consume buffers and atomic operations.

DirectCompute is in comparatively better shape. NVIDIA already supports it on their DX10 hardware, and the beta drivers we’re using for the 5870 support it on the 5000 series. The missing link at this point is AMD’s DX10 hardware; even the beta drivers we’re using don’t support it on the 2000, 3000, or 4000 series. From what we hear the final Catalyst 9.10 drivers will deliver this feature.

Going forward, one specific issue for DirectCompute development will be that there are three levels of DirectCompute, derived from DX10 (4.0), DX10.1 (4.1), and DX11 (5.0) hardware. The higher the version the more advanced the features, with DirectCompute 5.0 in particular being a big jump as it’s the first hardware generation designed with DirectCompute in mind. Among other notable differences, it’s the first version to offer double precision floating point support and atomic operations.

AMD is convinced that developers should and will target DirectCompute 5.0 due to its feature set, but we’re not sold on the idea. To say that there’s a “lot” of DX10 hardware out there is a gross understatement, and all of that hardware is capable of supporting at a minimum DirectCompute 4.0. Certainly DirectCompute 5.0 is the better API to use, but the first developers testing the waters may end up starting with DirectCompute 4.0. Releasing something written in DirectCompute 5.0 right now won’t do developers much good at the moment due to the low quantity of hardware out there that can support it.

With that in mind, there’s not much of a software situation to speak about when it comes to DirectCompute right now. Cyberlink demoed a version of PowerDirector using DirectCompute for rendering effects, but it’s the same story as most DX11 games: later this year. For AMD there isn’t as much of an incentive to push non-game software as fast or as hard as DX11 games, so we’re expecting any non-game software utilizing DirectCompute to be slow to materialize.

Given that DirectCompute is the only common GPGPU API that is currently working on both vendors’ cards, we wanted to try to use it as the basis of a proper GPGPU comparison. We did get something that would accomplish the task, unfortunately it was an NVIDIA tech demo. We have decided to run it anyhow as it’s quite literally the only thing we have right now that uses DirectCompute, but please take an appropriately sized quantity of salt – it’s not really a fair test.

NVIDIA’s ocean demo is a fairly simple proof of concept program that uses DirectCompute to run Fast Fourier transforms directly on the GPU for better performance. The FFTs in turn are used to generate the wave data, forming the wave action seen on screen as part of the ocean. This is a DirectCompute 4.0 program, as it’s intended to run on NVIDIA’s DX10 hardware.

The 5870 has no problem running the program, and in spite of whatever home field advantage that may exist for NVIDIA it easily outperforms the GTX 285. Things get a little more crazy once we start using SLI/Crossfire; the 5870 picks up speed, but the GTX 295 ends up being slower than the GTX 285. As it’s only a tech demo this shouldn’t be dwelt on too much beyond the fact that it’s proof that DirectCompute is indeed working on the 5800 series.

Wrapping things up, one of the last GPGPU projects AMD presented at their press event was a GPU implementation of Bullet Physics, an open source physics simulation library. Although they’ll never admit it, AMD is probably getting tired of being beaten over the head by NVIDIA and PhysX; Bullet Physics is AMD’s proof that they can do physics too. However we don’t expect it to go anywhere given its very low penetration in existing games and the amount of trouble NVIDIA has had in getting developers to use anything besides Havok. Our expectations for GPGPU physics remains the same: the unification will come from a middleware vendor selling a commercial physics package. If it’s not Havok, then it will be someone else.

Finally, while AMD is hitting the ground running for OpenCL and DirectCompute, their older APIs are being left behind as AMD has chosen to focus all future efforts on OpenCL and DirectCompute. Brook+, AMD’s high level language, has been put out to pasture as a Sourceforge project. Compute Abstract Layer (CAL) lives on since it’s what AMD’s OpenCL support is built upon, however it’s not going to see any further public development with the interface frozen at the current 1.4 standard. AMD is discouraging any CAL development in favor of OpenCL, although it’s likely the High Performance Computing (HPC) crowd will continue to use it in conjunction with AMD’s FireStream cards to squeeze every bit of performance out of AMD’s hardware.

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  • dieselcat18 - Saturday, October 3, 2009 - link

    It truly amazes me that AnandTech allows a Troll like you to keep posting...but there is always one moron that comes to a forum like this and shows his a** to the world...So we all know it to be you...nice work not bringing anything resembling an intelligent discussion to the table..Oh and please don't tell me what it is that I bring to the conversation...my thoughts about this topic have nothing to do with my reply to you about your vulgar manner and lack of respect for anyone that has a difference of opinion.
    Oh and as for you paper launch...well sites like Newegg were sold out immediately because of the overwhelming demand for this card and I'll bet you anything there are cards available and in good supply at this very moment...Why don't you take a look and give us all another update.....I guess having that big "L" stamped on your forehead sums it up.....
  • SiliconDoc - Wednesday, September 23, 2009 - link

    No, they didn't, because the 5870's just showed up last night, 4 of them, and just a bit ago the ONE of them actually became "available", the Powercolor brand.
    The other three 5870's are NOT AVAILABLE but are listed....
    So "ATI paper launch" is the key idea here (for non red roosters).
    1:43 PM CST, Wed. Sept. 23rd, 2009.
    ---
    Yes, I watched them appear on the egg last night(I'm such a red fanboy I even love paper launches)... LOL
  • crimson117 - Wednesday, September 23, 2009 - link

    Current cheapest GTX 295 at Newegg is $469.99.

    http://www.newegg.com/Product/Product.aspx?Item=N8...">http://www.newegg.com/Product/Product.a...p;cm_re=...
  • B3an - Wednesday, September 23, 2009 - link

    Ryan, on your AA page, you have an example of the unofficial Nvidia SSAA where the tree branches have gone missing in HL2. And say because of this it's not suitable for general use.

    But for both the ATI pics, on either MSAA or SSAA, the tree branches are missing as well. Did you not notice this? because you do not comment on it.

    Either way it looks like ATI AA is still worse, or there is a bug.
  • Ryan Smith - Wednesday, September 23, 2009 - link

    We used the same save game, but not the same computer. These were separate issues we were chasing down at the same time, so they're not meant to be comparable. In this case I believe some of the shots were at 1600x1200, and others were at 1680x1050. The result of which is that the widescreen shots are effectively back a bit farther due to the use of the same FOV at all times in HL2.

    As you'll see in our Crysis shots, there's no difference. I can look in to this issue later however, if you'd like.
  • chizow - Wednesday, September 23, 2009 - link

    Really enjoyed the discussion of the architecture, new features, DX11, Compute Shaders, the new AF algorithm and the reintroduction of SSAA an ATI parts.

    As for the card itself, its definitely impressive for a single-GPU but the muted enthusiasm in your conclusion seems justified. Its not the definite leader for single-card performance as the 295 is still consistently faster and the 5870 even fails to consistently outperform its own predecessor, the 4870X2.

    Its scaling problems are really odd given its internals and overall specs seem to indicate its just RV790 CF on a single die, yet it scales worst than the previous generation in CF. I'd say you're probably onto something thinking AMD underestimated the 5870's bandwidth requirements.

    Anyways, nice card and nice effort from AMD, even if its stay at the top is short-lived. AMD did a better job pricing this time around and will undoubtedly enjoy high sales volume with little competition in the coming months with Win 7's launch, up until Nvidia is able to counter with GT300.
  • chizow - Wednesday, September 23, 2009 - link

    Holy....lol

    I didn't even realize til I read another comment that Ryan Smith wrote this and not Anand/Derek collaboration. That's a compliment btw, it read very Anand-esque the entire time! ;-) Really enjoyed it similar to some of your earlier efforts like the 3-part Vista memory investigation.
  • formulav8 - Wednesday, September 23, 2009 - link

    I wouldn't be surprised if most of us already knew what was going to take place with performance and what-not. But its still a nice card whether I knew the specs before its official release or not. (And viewed many purposely leak benches). :)


    Jason
  • PJABBER - Wednesday, September 23, 2009 - link

    Another fine review and nice to see it hit today. Your reviews are one reason I keep coming back to AT!

    Unfortunately, at MSRP the 5870 doesn't offer enough for me to move past the 4890 I am currently using, and bought for $130 during one of the sales streaks a month or so ago. Will re-evaluate when we actually start seeing price drops and/or DX11 games hit the shelves.

  • wicko - Wednesday, September 23, 2009 - link

    It would have been nice to see 4890 in CF against 5870 in CF. 500$ spent vs 800$ spent :p

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