CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

The 10700K takes a small lead.

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

The 10700K takes a small lead.

Crysis CPU-Only Gameplay

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs.

But can we also apply the same concept to pure CPU rendering? Can a CPU, on its own, render Crysis? Since 64 core processors entered the market, one can dream. So we built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. This is a 2000 frame test, with medium and low settings.

(4-3a) Crysis CPU Render at 320x200 Low(4-3b) Crysis CPU Render at 1080p Low

Almost playable.

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

We are still in the process of rolling out CineBench R23 (you can see the results in our benchmark database here), but had not tested it on all the CPUs in this review at this time. It will be added to future reviews.

CPU Tests: Simulation CPU Tests: Encoding
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  • blckgrffn - Thursday, January 21, 2021 - link

    Thanks for the review, as it basically shows what other reviews already show, namely if you set aggressive PL1 and PL2 values across K & non K SKUs then you'll get similar performance.

    I am curious why you said the performance is much lower with a 65W power limit and then didn't include those results.

    I feel like it is common knowledge, especially with 10th Gen Intel CPUs that you need to manually configure PL1 and PL2 in keeping with your cooling solution, but perhaps not.
  • blckgrffn - Thursday, January 21, 2021 - link

    I mean, published PL1 for this CPU is 10700 is 65, PL2 is 224 for 28 seconds.

    Running outside of those value is essentially turbo overclocking (yeah, I know Intel has also redefined that term).

    If your motherboard auto overclocks the CPU via a ridiculous PL1 value then ¯\_(ツ)_/¯
  • Tunnah - Thursday, January 21, 2021 - link

    Intel has no incentive to change their policy and label their products with the actual power draw they'll be using because they'll show how much more they suck up compared to AMD. People are constantly looking for metrics to compare the 2 "teams", and Intel getting to keep the labels of 65w and 125w lets the fans say "see it has the same power usage as AMD!"
  • yeeeeman - Thursday, January 21, 2021 - link

    this looks just fine to me as long as it is clear for the user.
  • magreen - Friday, January 22, 2021 - link

    But it is not.
  • porina - Thursday, January 21, 2021 - link

    From my observations of Zen 2 at stock operation, 65W TDP models tended to sit continuously at the 88W PPT limit under most all-core load conditions. Has this changed with Zen 3? Do they not hit 88W so easily, or is another (current) limiter taking over? Or is the limit a different value now?
  • Smell This - Friday, January 22, 2021 - link


    Presumably, the Zen3 would operate under the same 'constraints' ----- The constraints are as follows:

    ♦ Package Power Tracking (PPT): The power threshold that is allowed to be delivered to the socket. This is 88W for 65W TDP processors, and 142W for 105W TDP processors.

    ♦ Thermal Design Current (TDC): The maximum amount of current delivered by the motherboard’s voltage regulators when under thermally constrained scenarios (high temperatures). This is 60A for 65W TDP processors, and 95A for 105W TDP processors.

    ♦ Electrical Design Current (EDC): This is the maximum amount of current at any instantaneous short period of time that can be delivered by the motherboard’s voltage regulators. This is 90A for 65W TDP processors, and 140A for 105W TDP processors.

    "Looking at the total power consumption of the new 3700X, the chip is very much seemingly hitting and maintaining the 88W PPT limitations of the default settings, and we’re measuring 90W peak consumption across the package."
  • Olaf van der Spek - Thursday, January 21, 2021 - link

    Why would one want to limit turbo budgets? Thermals? If there's no thermal headroom the CPU won't turbo (as far).
    Efficiency?
  • Calin - Friday, January 22, 2021 - link

    The motherboard has power limits - both in instant maximum current from the voltage regulation phase (remember, the mainboard receives 3.3 Volts, 5V, 12V and maybe -5V and -12V from the PSU and has to convert that to processor voltage), and in cooling capacity for the VRM (Voltage Regulation Module).
    Regardless of the power limits, the processor will slow down if its internal temperature is too great.
    So yes, the "my mainboard's power delivery module cannot deliver more than 80 amps" is a possible reason. Another would be "My case has bad cooling and I want to keep the processor colder". Another would be "As soon as the sustained power goes over 140 watts, the fans in the case start whirring and I hate the sound".
  • DominionSeraph - Thursday, January 21, 2021 - link

    >This does come with a reasonably good default cooler.

    No. Just no. The Ryzen coolers are utter trash and you're doing a disservice to your readers who may not have ever had a quiet cooler to say otherwise. I build PCs and I've had several Ryzens go through and I have never seen one where I would call the acoustics livable. My first sale was a 1700 with the stock cooler since I didn't have any other AM4 compatible ones at the time and I still feel bad about selling it that way. It was just terrible. The 212 EVO seems to be within its thermal envelope for quiet cooling up to a stock 3700X, so I'd highly recommend one of those over the stock cooler. Going above the ~85W of a 3700X you should spring for a Fuma 2.

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