System Performance

Performance-wise, the inclusion of the new A13 chip should essentially blow the iPhone 8 out of the water given it’s two generations newer than the A11. For more details about the A13, please read our in-depth coverage of the chip in our review of the iPhone 11 series.

Speedometer 2.0 - OS WebView JetStream 2 - OS Webview

In the steady-state Javascript web benchmarks, the iPhone SE unsurprisingly matches the newer iPhone 11. In JetStream, the phone even gets a boost here, which might be due to the newer iOS version. I haven’t had the chance to re-test the older iPhones, but I’m certain the scores will level out across the A13 generation devices.

WebXPRT 3 - OS WebView

On WebXPRT 3, the iPhone SE did score quite a bit worse than the iPhone 11 phones. This test is more interactive in its workloads and more impacted by DVFS responsiveness, rather than just being a continuous stead-state load. It’s very much possible that Apple has tuned down the DVFS of the chip in order to remain at the more power efficient frequency states for more workloads. I haven’t had the time to update Xcode to run our workload ramp test yet – but it’s something that can be easily verified in a follow-up update on the topic.

Update April 29th: 

I was also able to verify the CPU frequencies of the A13 in the iPhone SE, and the phone tracks identical peak frequencies as on the iPhone 11. This means that we're seeing 2.66GHz peak clocks on the Lightning cores when a single core is on, and up to around 2.59GHz when both cores are enabled. The Thunder cores clock in at up to 1.73GHz as well, just as on the iPhone 11’s.

The DVFS of the two phones is also identical – with the same ramp-up times between the SE and the iPhone 11. In general, any performance differences between the new SE and the flagship phones should simply be due to thermal characteristics of the smaller phone, possibly throttling things faster when under more strenuous workloads.

Overall Performance

Whilst I haven’t had too much time on the SE, the first impressions of the device are very much that this is just an as good experience as the iPhone 11 series. Much like on the iPhone 11 series, I actually feel that the raw performance of the hardware is actually hampered by the software, for example animations could be much shorter or even disabled in order to improve the user’s experience of speed and responsiveness. In either case, the iPhone SE’s performance is fantastic, and that’s due to the A13 chipset’s raw power.

Introduction & Design GPU Performance
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  • Deicidium369 - Sunday, April 26, 2020 - link

    Don't make the iSheep think - they will end up drinking bleach and shooting up Lysol.
  • cha0z_ - Thursday, August 6, 2020 - link

    I have a secondary iphone 6s that I ran on ios12, ios13 and currently ios14 beta - you clearly have no clue what you are talking about rofl. It's as fast and SMOOTHER than my exynos note 9!!! Also there are tons of changes and added important new features between ios 12, 13 and 14.
  • GC2:CS - Friday, April 24, 2020 - link

    Why would Apple make changes to the camera ? Is it significant enough to make it cheaper ?
    Maybe an iPad Pro camera part ? Those have soft details too.
    Still looks like XR is better “Apple single camera” system. Unless those are problems with focusing software. But the rest of the image processing looks impressive.

    Btw. I know iPhone 11 sensors are way faster than before, but is it confirmed they have RAM backed readout ? I don’t saw that anywhere.

    Regarding battery life is there a plan for some heavy load test against iPhone8 like a GfX battery rundown ?

    Regarding perf. A13 was only paired with 3000 mAh cells before. Now it is 1820. How the system can power such a beast without much effect on benchmarks...

    And lastly could not be happier this was released. The 11’s feel brick like compared to this one. Just hope that some more small models are in making and not only from Apple.
  • Phantasma - Friday, April 24, 2020 - link

    Can you guys benchmark the memory speed of the flash storage ? please
  • Tomatotech - Friday, April 24, 2020 - link

    I'm not sure if that's possible on iOS.

    Also, how would that number help? It is far faster than any method of getting data into or out of an iPhone, and Apple certainly has the chops to make sure that the speed selected maximises exactly the parameters of CPU requirements, power draw, app loading speed, and battery life.

    Kind of reminds me of Rolls Royce - when asked how much horsepower their new car engine had, they merely said 'Adequate'.
  • isthisavailable - Friday, April 24, 2020 - link

    I would have been sold if they did something about the battery life but they didn't and that's a dealbreaker for me. When they removed 3d touch, all the other phones got a boost in battery capacity but not here for some reason. I guess "designing" a new battery would have pushed the cost from $399 to $402 and we CANNOT have that!
  • Peskarik - Friday, April 24, 2020 - link

    broaden the product palette at virtually no cost, that is what Apple smartly done here, imho.
    What "designing"? I see zero "designing" in this phone.
  • Speedfriend - Saturday, April 25, 2020 - link

    Actually further destroy the resale value of your iPhone.
  • toyeboy89 - Friday, April 24, 2020 - link

    I don't think it would have been that simple. It's still a very small device. I have 2 day battery life on my iPhone 7 still with the Apple smart battery case if that's something you would consider getting with the SE.
  • cha0z_ - Thursday, August 6, 2020 - link

    No need, friend of mine got one and easily finish the day with 30% battery left, that's with heavy use. In numbers he can reach 5-6 hours screen on with 24h on battery and also calls, music/carplay, etc (offscreen usage). Not the greatest, but totally doable for most people, I think.

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